10/5/2023 0 Comments Iowa bow armor world of warships![]() ![]() ![]() ![]() Just because the way you play it isn’t fun doesn’t mean that it doesn’t work. But it’s only punishable if you show that broadside. But it’s weaknesses are straightforward: Not super maneuverable, long and easy to hit, and that big citadels makes it extremely punishable. Iowa in particular still has it’s strengths, like speed, that meaty anti-air, really decent turret traverse, and fast shells that specialize at mid-long range. And it’s not as if this completely ruins the Iowa or Montana. Having more realism doesn’t exactly make it better. I mean if we’re going for realistic armour behavior, that’s going to require so many ships being rebalanced. Even so, I admire your thoughts and work you put in in making the video. This will undermine the premise of the game, and will be too drastic a change for wargaming to even contemplate. If BB armor now actually functions closer to real life, cruiser and DD shells will have much harder time damaging BBs. I think that is the reason why many BB players complain about DD torps or HE spam, because the power of BB is much weaker in game than their expectation based on real life capabilities. As such, capabilities of BBs had to be neutered compare to real life to make playing DD or CA viable. ![]() But how do you balance the other 2 classes with your new historical armor setup? The way I see it, a more fundamental problem of the game is wargaming’s premise that BB, DD and CA/CL should be equally powerful on the battlefield and were design in such a way to “counter” each other in a way that didn’t occur in real life. I like your historical argument and I agree with it as it pertains to battleship gameplay in WoWS. ![]()
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